The "Black" and "White" buttons of the Controller S were changed to shoulder buttons, referred to as "Bumpers." This small and metallic logo acted as the "Home" or "Guide" button for the controller, being used to navigate the Xbox 360's menus. Along with these buttons, an Xbox logo was also present. While the placement of the analog sticks, the D-Pad, and the face buttons were kept largely the same, the "Start" and "Back" buttons were shifted to the center of the controller. The size of the controller was once again pared down a little, giving the controller a more lightweight feel, but still retaining that comfort by keeping the grips basically the same. Using the groundwork created by the Controller S, the Xbox 360 pad improved upon its predecessor in several small, but key ways. If the original Xbox made a name for the company, then the Xbox 360 engraved that name in the minds and hearts of gamers around the world, and its incredibly ergonomic and practical controller certainly had a hand in this. The Controller S was slimmed down dramatically, with the grips now appearing slightly more bulky, but refined to be more ergonomic and easy to hold. This new controller was named the "Controller S" and gave players their first glimpse at the future of Xbox controllers. In just one year, Xbox had revised their controller design significantly. The grips of the controller were also positioned awkwardly, jutting out at an angle that didn't feel natural to hold and making the analog sticks tough to maneuver. Both critics and players detested the design, with many pointing to the controller's massive frame and dense button layout, making it difficult to hold, as well as tricky to use. Designed by a developer for Xbox, Seamus Blackley, the controller was heavily criticized from the moment it was unveiled to the public. Lovingly nicknamed " The Duke," the original Xbox's first controller is ridiculously big and unwieldly. The original Xbox controller is somewhat infamous in the video game world.
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